Intellectual outputs are the tangible results of a project, such as curricula, pedagogical materials, open education resources (OER), IT tools, analyses, studies, methods, etc

  • this will be a course structured in an ensemble of modules aiming to support teachers in moving towards strategies and instruments to promote their digital lessons: learning how to solve problems, where to find tools and resources, how to structure lessons, how to address the students’ difficulties and problems and even the conflict among children, paying attention and preventing cyberbullying, etc.
  • through an ensemble of teachers’ testimonials and the description of promising practices and of practices already verified as highly successful, this will be a guide demonstrating to those teachers who are not so proficient in the transition to the digital era, how they can implement their e-classrooms in the most promising and success-oriented way.
  • a publication with several internal and external experts’ contributions to bookmark the differences between traditional and digital methods in the classroom generating the idea of the e-classroom simultaneously as a counterfactual and as a complement, in a systemic and research oriented way, thus creating literature about this important subject and its future perspectives and tendencies.
  • this will be a creation and a collection of pedagogical games made available online for teachers to use in the e-classroom context as a way to promote inclusion of students coming from disadvantageous contexts and backgrounds, while raising awareness against discrimination and cyberbullying and in favor of a sound and respectful environment among the School’s community.